The Dusky Ramblings
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Rant #II : Story Time

Tuesday, July 31, 2012


When the time cometh, the song ringeth!

http://images.eurogamer.net/articles//a/7/1/4/6/5/0/Inside_Vertical_CharrGate.jpg.jpg/EG11/resize/300x-1Now let's imagine a world in some sort of stasis - and no, not a stasi - where things are repeating themselves for eternity. Always the same'ol-same'ol, see? Well in a way that's what the eternal battlegrounds are about… But that's another matter for another day. So in this world we have quite a few sentient races, some idiotic-barbaric-brainless gits that pass for fauna and plants, lots of plants… And then there are big scary bastards - I rest my case, they have no parents! - that most call "Dragons". Oh, and some of the bastards are old, you know the sort of elderly dragons they put in retirement homes so they don't forget to be nice and end up wrecking things?

So now we add another layer of DrWhoyness to this brain purée and get science-fictional: this world is actually influenced by greater beings. Yes, let's get cocky, these beings are great, intelligent, sexy, and just perfect… well at least I am, I don't know about you… So now we’re faced with a subdivided multi-layered globally influenced cyclic micro-evolutionary storytelling system. Or, to stay short, Events. What I want to understand is in which way such a system is influenced by and influences it’s parallel linear story; which, to be precise, should actually be called a History, or Lore.

Yes, you got it, I’m trying to analyze the correlation between the segmented storytelling that Guild Wars 2 offers via Events and the overarching (hi)story told by both the personal story and overall lore.

Living a day-to-day life

http://fc06.deviantart.net/fs70/f/2012/117/6/c/asura_mad_scientist_by_illeander-d4xqygh.png
To help us understand all this, I introduce you to Silee, our mad Asura theoretician who has helped me pierce the marvels of life its self - with some amount of sacrificing sentient beings, but that’s beside the point.
Me: So, Silee, What is the result of having a large part of a story told through constantly repeating events taking place in real time and each with multiple outcomes?
Silee: Well, You must understand that due to the cyclic nature of the event, and since we are linear beings, the final outcome is bound to end up mapped out and the most calculatory of races, that is to say us Asura, being the brightest, will be able to foresee the outcome of each possibility. In simpler words Bookah, this situation clearly makes it easy to tell the future.
Me: You mean to say that the important part of each event is predicting the outcome and outsmarting fate (aka. ArenaNet), not enjoying the present moment for what it is?
Silee: You’re stupid, you know that? What counts is outsmarting fate and changing the outcome to your advantage. If a dragon threatens your laboratory and you can tell your cannon is too small, just make a bigger cannon I say!
Me: Hacking then?
Silee: You can hack at it all you want, a dragon’s got tough skin, too tough to beat it without my help!

So now we know what an Asura would think, we can ignore it and get to the point: How good are Events at telling stories? My belief is that they’re not very good at telling a story, but they are a good way to make lore more accessible and friendly. As a potato would say, the problem is that by taking down the wall (of text), you get a pile of rubble; it’s still stone, but not quite a house. So enjoy what you have, and hope for more.

http://wiki.guildwars2.com/images/thumb/8/82/Mesmer_02_concept_art.jpg/250px-Mesmer_02_concept_art.jpgHistory Lessons

Having proven that Guild Wars 2 will be slightly unsatisfactory for all of you lore maniacs out there, can we hope for the overarching story and the flavor dialogues to help us survive a while longer?

The personal story is not about the world; it is not about building a potato-cannon either, it’s about giving a sense of reality to a story taking place in a virtual imaginary world. To do this, one is bound to use the traditional “Initiation, Quest, Shit Happens, Happy Ending” scenario. But this is where a RolePlayer gets frustrated: “I don’t want to die!”
So the Personal story is nothing to a RolePlayer but a way of getting crucial information about factions, the state of the world, NPCs, if the Sylvari have Sex and if the Charr fart after eating beans. Yes, it’s that simple: “I don’t give a shit about you, just lead me to the cool bits of lore!”

And as far as flavor text, the tidbits you find when talking to people around you, well that’s the place to get the good stuff!
I’ll stay simple: learn your Tyrian lore like a pro with the Wooden Potatoes and you will discover how amazing each piece of dialogue can be. Just do it.

Conclusion:

Guild Wars 2 is not as good at giving out the most complex and obscure bits of lore as its predecessor, but it does a fair job at getting the common player interested into what it offers - up to a certain point.
And if you didn’t understand half of what I just wrote about, well Silee must be right about you then: you’re an idiot compared to his far-superior mind.

PS : Thanks to Illeander for Silee's portrait !